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Reactivid FAQ

Browse answers to the questions we see most often about Reactivid, from script to timeline workflows to pricing, integrations, and support.

If you are mapping Reactivid into a new or existing video workflow, this page is designed to give you a clear picture of how the pieces fit together before you talk to our team.

Top questions about Reactivid

Clear answers on how Reactivid works today, what is coming next, and how to get into the beta.

  • Reactivid is a long form AI video creator built to help you gather and organize the assets you need for a polished video. It takes a script or voiceover, generates narration and timing artifacts, builds a structured asset library, and hands off to Adobe After Effects to populate a timeline. An in app editor and a DaVinci Resolve export are planned for the full release.

  • Start by generating a script, uploading your own script, or uploading a voiceover. Reactivid runs multiple AI models across the pipeline to create narration, captions, timing, and asset suggestions, then produces a storyboard view and export artifacts that map directly into your edit and motion workflow.

  • A typical project includes a voiceover track, captions and subtitle files, timing data, and a structured media library. You will also work with image and video assets, fonts, sound effects, music, overlays, and export ready metadata that helps After Effects populate a timeline consistently.

  • Yes. You can generate a script inside Reactivid, upload a script to generate voiceover, or upload an existing voiceover and build the rest of the pipeline from that audio.

  • Reactivid aligns your transcript to time, then generates a structured plan for visuals and assets. It creates a project media library and a timing file you can use to place assets at specific moments, keeping pacing and cut decisions visible before you commit to an edit.

  • The primary handoff today is Adobe After Effects, where Reactivid can populate assets into a timeline driven by your project data. A DaVinci Resolve export is planned, and the supported export set will expand as the product matures.

  • Not yet. An in app editor is planned for the full release so you can make more adjustments inside Reactivid before handing off to your finishing tools.

  • Reactivid has four packages designed for different needs: Standard, Creator, Pro, and Enterprise. You can review what is included on the Packages page.

  • The beta is planned for March 31, 2026. You can register through Broken Duck Media and you should also join the Reactivid Discord for updates, details, and access instructions. During beta, the team will guide you through setup and best practices so you can get value quickly.

  • English is the only supported language right now. Additional languages are planned for the future.

  • Today Reactivid is optimized for a single voiceover track. Multiple dialogues and avatar based narration are planned for future releases.

  • Some control is possible, but pronunciation and emphasis are still difficult to perfect. Reactivid is only as strong as the best text to speech model available for your use case, and we continue improving model options over time.

  • Your projects live in your account so you can reuse and export them when needed. We do not use private customer projects to train public models. As the product matures, we will publish clearer policies around retention, logging, and enterprise security options.

  • Reactivid stock assets are carefully sourced and intended to be safe for use inside the platform, with licensing details that can vary by package. Any generative assets you create are governed by our terms and conditions, and you are responsible for ensuring they meet your use case and rights requirements.

  • Not yet, but it is planned. In the future you will be able to upload your own asset library and organize it, and Reactivid will use computer vision and other methods to help build a structured library that the AI can pull from when creating videos.

  • Yes. This primarily sets the resolution and aspect ratio for your After Effects composition. You can also generate AI image and video assets at different aspect ratios depending on your workflow.

  • Integrations are on the roadmap. We plan to support API based triggering, status updates, and workflow friendly hooks so Reactivid can fit into broader production systems over time.

  • Not yet. Collaboration and team accounts are planned for the full release, targeted for summer 2026.

  • There are no hard limits, but for best performance we recommend breaking content into smaller projects. A practical guideline is a maximum of about 10 minutes per project so exports and editing stay responsive.

  • Reactivid will be accessed through a browser and does not require local rendering to get started. You will need Adobe After Effects on your computer for the handoff workflow. Larger projects and longer videos benefit from a more powerful machine, and Reactivid is also planned for iOS and Android in the future.

Still need help?

If the FAQ didn’t fully answer your question, you can always reach out to the Reactivid team for more detailed support.

Typical responses within five business days.