Reactivid FAQ
Browse answers to the questions we see most often about Reactivid, from script to timeline workflows to pricing, integrations, and support.
If you are mapping Reactivid into a new or existing video workflow, this page is designed to give you a clear picture of how the pieces fit together before you talk to our team.
Top questions about Reactivid
Clear answers on how Reactivid works today, what is coming next, and how to get into the beta.
-
What is Reactivid and what does it actually do?
Reactivid is a long form AI video creator built to help you gather and organize the assets you need for a polished video. It takes a script or voiceover, generates narration and timing artifacts, builds a structured asset library, and hands off to Adobe After Effects to populate a timeline. An in app editor and a DaVinci Resolve export are planned for the full release.
-
How does the script to voiceover to storyboard to export pipeline work?
Start by generating a script, uploading your own script, or uploading a voiceover. Reactivid runs multiple AI models across the pipeline to create narration, captions, timing, and asset suggestions, then produces a storyboard view and export artifacts that map directly into your edit and motion workflow.
-
What files do I get out of Reactivid?
A typical project includes a voiceover track, captions and subtitle files, timing data, and a structured media library. You will also work with image and video assets, fonts, sound effects, music, overlays, and export ready metadata that helps After Effects populate a timeline consistently.
-
Can I start from my own script or my own voiceover?
Yes. You can generate a script inside Reactivid, upload a script to generate voiceover, or upload an existing voiceover and build the rest of the pipeline from that audio.
-
How does Reactivid handle timing and storyboarding?
Reactivid aligns your transcript to time, then generates a structured plan for visuals and assets. It creates a project media library and a timing file you can use to place assets at specific moments, keeping pacing and cut decisions visible before you commit to an edit.
-
Which editing tools does Reactivid support?
The primary handoff today is Adobe After Effects, where Reactivid can populate assets into a timeline driven by your project data. A DaVinci Resolve export is planned, and the supported export set will expand as the product matures.
-
Is there an in app editor?
Not yet. An in app editor is planned for the full release so you can make more adjustments inside Reactivid before handing off to your finishing tools.
-
What plans or pricing options are available?
Reactivid has four packages designed for different needs: Standard, Creator, Pro, and Enterprise. You can review what is included on the Packages page.
-
When is the beta and how do I join?
The beta is planned for March 31, 2026. You can register through Broken Duck Media and you should also join the Reactivid Discord for updates, details, and access instructions. During beta, the team will guide you through setup and best practices so you can get value quickly.
-
Which languages does Reactivid support?
English is the only supported language right now. Additional languages are planned for the future.
-
Can Reactivid handle multiple voices or dialogue?
Today Reactivid is optimized for a single voiceover track. Multiple dialogues and avatar based narration are planned for future releases.
-
Can I control pronunciation and emphasis in the voiceover?
Some control is possible, but pronunciation and emphasis are still difficult to perfect. Reactivid is only as strong as the best text to speech model available for your use case, and we continue improving model options over time.
-
How does Reactivid handle my data, scripts, and audio?
Your projects live in your account so you can reuse and export them when needed. We do not use private customer projects to train public models. As the product matures, we will publish clearer policies around retention, logging, and enterprise security options.
-
Are Reactivid stock assets safe to use commercially, and what about generative assets?
Reactivid stock assets are carefully sourced and intended to be safe for use inside the platform, with licensing details that can vary by package. Any generative assets you create are governed by our terms and conditions, and you are responsible for ensuring they meet your use case and rights requirements.
-
Can I upload my own asset library for Reactivid to use?
Not yet, but it is planned. In the future you will be able to upload your own asset library and organize it, and Reactivid will use computer vision and other methods to help build a structured library that the AI can pull from when creating videos.
-
Can I choose resolution and aspect ratio?
Yes. This primarily sets the resolution and aspect ratio for your After Effects composition. You can also generate AI image and video assets at different aspect ratios depending on your workflow.
-
Does Reactivid integrate with other systems or APIs?
Integrations are on the roadmap. We plan to support API based triggering, status updates, and workflow friendly hooks so Reactivid can fit into broader production systems over time.
-
Does Reactivid support collaboration and team accounts?
Not yet. Collaboration and team accounts are planned for the full release, targeted for summer 2026.
-
Is there a limit on how long my video can be?
There are no hard limits, but for best performance we recommend breaking content into smaller projects. A practical guideline is a maximum of about 10 minutes per project so exports and editing stay responsive.
-
What hardware do I need to use Reactivid?
Reactivid will be accessed through a browser and does not require local rendering to get started. You will need Adobe After Effects on your computer for the handoff workflow. Larger projects and longer videos benefit from a more powerful machine, and Reactivid is also planned for iOS and Android in the future.
Still need help?
If the FAQ didn’t fully answer your question, you can always reach out to the Reactivid team for more detailed support.